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Chaotic
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Chaotic-v0.0.9-alpha
February 04, 2024
by
Leandro Jofré - Kofe
#Update
Finally, the menu update: -Removed unnecessary files that were not used in the game. -Added a pause menu that displays information about the game such as: Player and his biography. Items and their des...
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Chaotic-v0.0.8-alpha
January 25, 2024
by
Leandro Jofré - Kofe
#update
Not the intended menu update but it's ok. Added: -New sprites for both rooms. -Illustration software changed from Medibang Paint Pro to Aseprite. -NPC chat events improved, there are now more ways to...
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Chaotic-v0.0.7-alpha
December 17, 2023
by
Leandro Jofré - Kofe
Hello! A few months have passed since the last update, I have been working on this but at a very slow pace. I am studying a bachelor's degree in computer science and recently I had to study for final...
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Chaotic-v0.0.6-alpha
November 20, 2023
by
Leandro Jofré - Kofe
This project was going to be short but it turned out I want to make it bigger. During these eight months I learned many things about JavaScript and Java related to their own languages and object-orien...
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Chaotic-v0.0.5-alpha
May 09, 2023
by
Leandro Jofré - Kofe
#2D, #Pixel Art, #Singleplayer
Whats new: -Movement and collision were HIGHLY improved. Now you slide on a wall if the movement is diagonal. It still has a bug if you slide to the left, but with the code that allowed me to clean up...
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Chaotic-v0.0.4-alpha
April 03, 2023
by
Leandro Jofré - Kofe
Whats new: -Rooms interaction. Now you can go to two brand new EMPTY rooms! I need to work on the objects and events :( Ok, rooms done. Now I need to figure out how to do events with objects in a room...
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Chaotic-v0.0.3-alpha
April 03, 2023
by
Leandro Jofré - Kofe
#update
Whats new: -Reworked movement a bit in order to make collisions work. -Collisions were highly polished (Thank god Tiled exist). -Implemented an animated and resized player sprite. Look at his drip. I...
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Chaotic-v0.0.2-alpha
April 01, 2023
by
Leandro Jofré - Kofe
#update
Recently started university cutting down my time. Just added more UI, basic collisions and what the room will be (furniture collisions will be a doom)...
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